Attractive mathematical induction

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    2012-02-11
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Attractive mathematical induction

University of Latvia












ATTRACTIVE MATHEMATICAL INDUCTION



Aija Cunska

The inductive method plays a significant role in understanding the principle of mathematics. Although, the range of the problems concerning the usage of the mathematical induction method has grown, in school syllabi very little attention is paid to the issue. If mathematical induction teaching methods are improved, more and more students would become interested in it. This is a powerful and sophisticated enough method to be acceptable for the majority. For students the learning process sometimes may seem boring, therefore we can attract their attention with the help of information technologies. It can be done by creating multimedia learning objects. In that way teachers can work easier and faster, paying more attention to practical assignments. The created multimedia learning object "Mathematical induction" serves as successful evidence to that statement.

 

Introduction


Herbert S. Wilf, Professor of Mathematics from the University of Pennsylvania has said: "Induction makes you feel guilty for getting something out of nothing, and it is artificial, but it is one of the greatest ideas of civilization." (Gunderson, 2011, p. 1).induction is like real life when a little sprout grows and blossoms into a magnificent flower, when a small acorn transforms into a huge oak tree, when two cohabiting people develop a family, when substantial aims are born of a simple thought, when a single drop of water creates a puddle, when great love thrives from a single sight, and when a large house is built by putting together brick by brick.method of mathematical induction can be compared with the progress. We start with the lower degree and, as a result of logical judgments; we come to the general conclusion (result). The man always tries to advance, tries to develop his ideas in a logical way, consequently, nature itself makes the man think in an inductive way.natural beginning of how to prove complicated mathematical things is to view simple cases. It helps us to visually understand what is required by the task and gives us essential hints on how to come up to proof.we have to do is to make the first step towards the result. That’s the basic idea behind what is called "the principle of mathematical induction": in order to show that one can get to any rung on a ladder, it suffices to first show that one can get on the first rung, and then show that one can climb from any rung to the next. This is shown in Figure 1.

 

Figure 1. Rung principle

Figure 2. Domino principle

Different Ways of Presenting Mathematical Induction

Many authors compare mathematical induction to dominoes toppling in succession. (Gunderson, 2011, p. 4). Suppose that: 1) We can knock down the first domino; 2) the dominos are so close, that each previous will knock the following one down when falling. Then all the dominos will be down, as shown in Figure 2.

Another analogy for mathematical induction is given by Hugo Steinhaus in Mathematical Snapshots in the 1983 (Steinhaus, 1983, p. 299). Consider a pile of envelopes, as high as one likes. Suppose that each envelope except the bottom one contains the same message "open the next envelope on the pile and follow the instructions contained therein." If someone opens the first (top) envelope, reads the message, and follows its instructions, then that person is compelled to open envelope number two of the pile. If the person decides to follow each instruction, that person then opens all the envelopes in the pile. The last envelope might contain a message "Done". This is the principle of mathematical induction applied to a finite set, perhaps called "finite induction". Of course, if the pile is infinite and each envelope is numbered with consecutive positive integers, anyone following the instructions would (if there were enough time) open all of them; such a situation is analogous to mathematical induction as it is most often used.understand the method of mathematical induction, several teachers of mathematics both in Latvia and abroad, make students solve the task about the Towers of Hanoi, invented by the French mathematician Edouard Lucas in 1883. Task 1: three rods and a number of disks of different sizes are given. Only smaller disks may be placed on larger disks. All disks from the first rod have to be moved to the third rod by employing minimum moves, as shown in Figure 3. Several mathematicians have invented programs for visual solution of this task. For example, Figure 4 shows that applet is based on the Tower of Hanoi. Applet created by David Herzog (Pierce, 2008).

Figure 3. Tower of Hanoi

Figure 4. Interactive solution of the task

Many teachers ask their students to create visual models in order to understand mathematical induction. For example, Task 2: At a party, everybody shakes hands with all attendees. If there are n people at the party and each person shakes the hand of each other person exactly once, how many handshakes take place? Handshakes may be described visually, where persons are marked as circles, but handshakes as line segments, as shown in Figure 5:

Figure 5. Visual interpretation of Task 2

The figure demonstrates that the number of handshakes for one person equals to 0, two persons have one handshake, three persons - 3 handshakes, four persons - 6 handshakes, five persons - 10 handshakes and six persons - 15 handshakes. Students can further make their own conclusions that for n number of persons the number of handshakes will be. This can be easily checked for several n values by using the options in MS Excel, as shown in Figure 6. The n values n = 1, 2, 3 ... are entered in the first row. But the values of expression (n-1) . n : 2 are calculated in the second row. Besides, the values in Excel spreadsheet can be calculated very quickly by using the sensitive point and dragging it with cursor as far as you wish.

6. Task 2 value representation in Excel spreadsheet

. Carefully describe the statement to be proved and any ranges on certain variables.

. The base step: prove one or more base cases

. The inductive step: show how the truth of one statement follows from the truth of some previous statement (s).

. State the precise conclusion that follows by mathematical induction.

 

Variants of Finite Mathematical Induction

mathematics induction multimedia training

There are many forms of mathematical induction - weak, strong, and backward, to name a few. In what follows, n is a variable denoting an integer (usually nonnegative) and S(n) denotes a mathematical statement with one or more occurrences of the variable n. (Gunderson, 2011, p. 35).method of mathematical induction can be successfully illustrated. The assertion S(n) can be depicted with a line of squares:


If S(1) is veritable, then we can color the first square:


But the condition "from every natural k, if S(k) assertion is true, follows the verity of the assertion S(k+1), then the assertion S(n) is true for all the natural n" in geometric way means the following transition:


In that way we get a belt where the first two squares are colored:


By repeating the transition one more time, we get a belt where the first three squares are colored:


Consequently, if we continue in the same way, then gradually all the infinite belt will be colored and the general assertion n will be proved. One of the basic schemes of mathematical induction is Weak Mathematical Induction: Let S(n) be a statement involving n. If S(1) holds, and for every k ≥ 1, S(k) ® S(k+1), then for every n ≥ 1, the statement S(n) holds. This can be depicted as follows:


For example, Task 3: Prove that for n ≥ 2, 4n2 > n+ 11.induction scheme is Strong Mathematical Induction: Let S(n) denote a statement involving an integer n. If S(k) is true and for every m ≥ k, S(k) Ù S(k+1) Ù … Ù S(m) ® S(m+1) then for every n ≥ k, the statement S(n) is true. This can be depicted as follows:


For example, Task 4: Prove that an = 5 . 2n - 3n+1, if a1 = 1, a2 = -7 and an+2 = 5an+1 - 6an for all n ≥ 1.another induction scheme is Downward Mathematical Induction: Let S(n) be a statement involving n. If S(n) is true for infinitely many n, and for each m ≥ 2, S(m) ® S(m-1) then for every n ≥ 1, the statement S(n) is true. Its graphical depiction is:


For example, Task 5: Prove that the statement "the geometric mean of n positive numbers is not larger than the arithmetic mean of the same numbers" is true, i.e.,


At schools, teaching the method of mathematical induction, usually the simplest schemes are covered however more complicated schemes can describe parallel mathematical induction and structural or two-dimensional mathematical induction. (Andžāns, Zariņš, 1983, p. 70-99)

The Value of Multimedia in Learning


Multimedia learning is the process of learning, usually in a classroom or similarly structured environment, through the use of multimedia presentations and teaching methods. This can typically be applied to any subject and generally any sort of learning process can either be achieved or enhanced through a careful application of multimedia materials. Multimedia learning is often closely connected to the use of technology in the classroom, as advances in technology have often made incorporation of multimedia easier and more complete.general, the term "multimedia" is used to refer to any type of application or activity that utilizes different types of media or formats in the presentation of ideas.is the combination of various digital media types, such as text, images, sound, and video, into an integrated multisensory interactive application or presentation to convey a message or information to an audience. (Shank, 2005, p. 2).helps people learn more easily because it appeals more readily to diverse learning preferences.connection between multimedia learning and technology is usually made because advances in technology often make the use of different media easier and less expensive for schools and teachers. (Wiesen, 2003).

 

Multimedia Learning Object "Mathematical Induction"


In view of the above suggestions, I used the options offered by the e-learning software Lectora (#"535105.files/image017.gif">

Figure 7. Basic page of multimedia learning object

Figure 8. Task in multimedia learning object

It includes the following parts:

-         Introduction;

-         Description of general and separate statements;

          Interactive examples for general statements;

          Description: What is mathematical induction?

          How to graphically depict the method of mathematical induction?

          Seven tasks with solutions and visual depiction of each task, graphical schemes, value calculation in Excel tables and the proof with the help of mathematical induction method;

          Tasks for independent solution (themes: equalities, inequalities, divisibility etc).learning object is attractive, richly illustrated and interactive. For example, by clicking Excel icons you can open electronic spreadsheets and calculate values of the given tasks. Also, the multimedia learning object offers to view videos about the domino effect in operation, about the seed which grows into a beautiful flower and about the erection of the Towers of Hanoi. While the task graphic interpretations or squared lines provide the possibility to view what is hidden behind each tinted square.aim of multimedia learning object is to provide learners with the possibility to understand and learn the method of mathematical induction in a user-friendly manner and speed. It is available for students and teachers in Latvia by attending the classes at Extramural Mathematics School of the University of Latvia. It can be used by

1)       students learning the method of mathematical induction in accordance with the requirements of mathematics curriculum standards,

2)       gifted students who study for mathematics competitions and olympiads,

)         teachers wishing to present the nature and potential of the mathematical induction method in an attractive manner,

)         anyone who wants to find out the link between the method of mathematical induction, growth and life processes.


List of References


1.       Andžāns, A., Zariņš, P. (1983). Matemātiskās indukcijas metode un varbūtību teorijas elementi. Rīga: Zvaigzne

.         France, I., France, I., Slokenberga, E. (2011). Komplektizdevums „Matemātika 10. klasei". Rīga: Izdevniecība LIELVĀRDS.

3.       Grunschlag, Z. (2002). Induction. Retrieved April 7, 2011, from http://www.slidefinder.net/2/202_20induction/ 19762525

.         Gunderson, D. S. (2011). Handbook of mathematical induction. Theory and applications. NewYork: Taylor and Francis Group

.         Pierce, R. (2008). Maths Fun: Tower of Hanoi. Retrieved April 7, 2011, from http://www.mathsisfun.com/ games/towerofhanoi.html

.         Seg Research. (2008). Understanding Multimedia Learning: Integrating multimedia in the K-12 classroom. Retrieved April 7, 2011, from http://s4.brainpop.com/new_common_images/files/76/76426_BrainPOP_ White_Paper-20090426.pdf

7.       Shank, P. (2005). The Value of Multimedia in Learning. USA: Adobe Systems. Retrieved April 7, 2011, from http://www.adobe.com/designcenter/thinktank/valuemedia/The_Value_of_Multimedia.pdf

8.       Spector, L. (2011). The Math Page. Topics in Precalculus. Retrieved April 7, 2011, from http://www. themathpage.com/aprecalc/precalculus.htm

.         Steinhaus, H. (1983). Mathematical Snapshots. Canada: General Publishing Company, Ltd

.         Шульман, T., Ворожцов, A. B. (2011). Знакомство с методом математической индукции. Retrieved April 7, 2011, from http://ru.wikibooks.org/wiki

.         Wiesen, G. (2003). What Is Multimedia Learning? Retrieved April 7, 2011, from http://www.wisegeek.com/ what-is-multimedia-learning.htm

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